The “Display” Menu
On the right controller, you can access the “Display” menu, indicated by the following icon:
On the HTC Vive or Windows MR controller, press the upper part of the touch pad.
On the Oculus Rift, push the thumb stick upwards.
The “Display” menu offers operations and settings on how you will see your Maya scene in VR.
Set View: Setting your View of the Maya Scene
The first (rightmost) item in the menu is the “Set View” sub-menu, which offers convenient ways to view your Maya scene in VR.
Hover your cursor over the icon and press the trigger (index finger button) on your controller to bring up the menu. The following sub-menu items will appear.
Set View to See Whole Maya Scene
This item resets your current point of view and the scale at which you see your Maya scene so that the complete scene is in front of you within arms reach.
Set View to Focus on Selected Objects
This item resets your current point of view so that the selected objects (or object components such as faces, edges, CVs, etc) are zoomed-in on and easily accessible right in front of you. (This is similar to pressing the Maya “F” hotkey in the Viewport).
Using Real-World Scale, Orientation, and Floor Level
The next items in the Set View sub-menu allow you to align the way you view your Maya scene with the real world.
Align Scene “Up” with Real-World “Up”
This item will rotate your view of the Maya scene so that “up” in your Maya scene is perfectly
aligned with “up” in the real world, ie. the floor in the Maya scene will be perfectly level.
Maya can use either the y-axis or the z-axis as “up”-vector. Please see the Maya Preferences which
one is the “Up” vector in your work environment. MARUI will respect your setting.
Set Scene Scale to Real-World Scale
This item will set the scale at which you see the Maya scene to match it’s real-world equivalent. That means a 1-inch cube in the Maya scene will be 1-real-world-inch in VR.
Please note that Maya’s default units are centimeters (1 Maya unit = 1 cm). You can specify the Maya unit in the Maya Preferences. MARUI will respect your Maya settings when setting the scene scale.
Set Scene Height to Real-World Ground Floor
This item will move your viewpoint up or down so that the Maya Grid (origin) is on the ground floor of your real-world environment.
Please note that MARUI uses your VR device settings to find your ground floor. That means you must have performed the HTC Vive or Oculus Rift “Room SetUp” in order to get correct results.
Save Current View / Load Previous View
This allows you to quickly save your current point of view and return to it later, including scene rotation and display scale. The sub-menu contains the following items:
– Quick-save current viewpoint
– Quick-load previously saved viewpoint
– Open SavePoints Manager dialog window
In the SavePoints Manager, you can save an unlimited number of viewpoints and export them to your Maya scene so that they are available again the next time you open the scene.
Locking the Current View of the Scene
Sometimes you may want to avoid changing your view of the scene after initially setting it. For
example, after aligning “up” in your Maya scene to real-world “up”, you may want to avoid
accidentally rotating the scene. This and other fixations can be activated in the “Lock View” submenu:
In this sub-menu, you will item to lock the following aspects of how you view your scene:
– Lock the “Up” directions
– Lock any rotation of the scene
– Lock the altitude (ground floor level) of the scene
– Lock all translations
– Lock the scale at which the scene is displayed
Several locks can be activated simultaneously to combine them.
To deactivate a lock, simply select its icon again.
Lighting, Shading, X-Ray Vision
The next three items in the Display menu allow you to control the lighting and shading of the Maya scene and activate Maya’s “x-Ray” display mode.