Documentation: The “Display” Menu

The “Display” Menu

On the right controller, you can access the “Display” menu, indicated by the following icon:

On the HTC Vive or Windows MR controller, press the upper part of the touch pad.
On the Oculus Rift, push the thumb stick upwards.

The “Display” menu offers operations and settings on how you will see your Maya scene in VR.

Set View: Setting your View of the Maya Scene

The first (rightmost) item in the menu is the “Set View” sub-menu, which offers convenient ways to view your Maya scene in VR.
Hover your cursor over the icon and press the trigger (index finger button) on your controller to bring up the menu. The following sub-menu items will appear.

Set View to See Whole Maya Scene

This item resets your current point of view and the scale at which you see your Maya scene so that the complete scene is in front of you within arms reach.

Set View to Focus on Selected Objects

This item resets your current point of view so that the selected objects (or object components such as faces, edges, CVs, etc) are zoomed-in on and easily accessible right in front of you. (This is similar to pressing the Maya “F” hotkey in the Viewport).

Using Real-World Scale, Orientation, and Floor Level
The next items in the Set View sub-menu allow you to align the way you view your Maya scene with the real world.

Align Scene “Up” with Real-World “Up”

This item will rotate your view of the Maya scene so that “up” in your Maya scene is perfectly
aligned with “up” in the real world, ie. the floor in the Maya scene will be perfectly level.
Maya can use either the y-axis or the z-axis as “up”-vector. Please see the Maya Preferences which
one is the “Up” vector in your work environment. MARUI will respect your setting.

Set Scene Scale to Real-World Scale

This item will set the scale at which you see the Maya scene to match it’s real-world equivalent. That means a 1-inch cube in the Maya scene will be 1-real-world-inch in VR.
Please note that Maya’s default units are centimeters (1 Maya unit = 1 cm). You can specify the Maya unit in the Maya Preferences. MARUI will respect your Maya settings when setting the scene scale.

Set Scene Height to Real-World Ground Floor

This item will move your viewpoint up or down so that the Maya Grid (origin) is on the ground floor of your real-world environment.
Please note that MARUI uses your VR device settings to find your ground floor. That means you must have performed the HTC Vive or Oculus Rift “Room SetUp” in order to get correct results.

Save Current View / Load Previous View
icon_save
This allows you to quickly save your current point of view and return to it later, including scene rotation and display scale. The sub-menu contains the following items:

– Quick-save current viewpoint
– Quick-load previously saved viewpoint
– Open SavePoints Manager dialog window
In the SavePoints Manager, you can save an unlimited number of viewpoints and export them to your Maya scene so that they are available again the next time you open the scene.

Locking the Current View of the Scene
Sometimes you may want to avoid changing your view of the scene after initially setting it. For
example, after aligning “up” in your Maya scene to real-world “up”, you may want to avoid
accidentally rotating the scene. This and other fixations can be activated in the “Lock View” submenu:

In this sub-menu, you will item to lock the following aspects of how you view your scene:
– Lock the “Up” directions
– Lock any rotation of the scene
– Lock the altitude (ground floor level) of the scene
– Lock all translations
– Lock the scale at which the scene is displayed
Several locks can be activated simultaneously to combine them.
To deactivate a lock, simply select its icon again.

Lighting, Shading, X-Ray Vision
The next three items in the Display menu allow you to control the lighting and shading of the Maya scene and activate Maya’s “x-Ray” display mode.

Shading
By activating the Shading item, you can cycle through the various shading modes that Maya provides:

– Textured
– Wireframe on textured
– Wireframe
– Solid (no textures)
– Wireframe on solid (no textures)

XRay
By selecting this item, you can activate and de-activate Maya’s “x-ray” display mode, allowing you to see through objects.

Please note that some DirectX shaders and materials are not compatible with x-ray mode.

Lighting
By activating the Lighting item, you can cycle through the various lighting modes that Maya provides:

– Default lighting (lighting from the users point of view)
– Use all lights in the Maya scene
– Use only selected lights
– Flat (ambient) lighting only

Look Through Selected

The “Look-Through-Selected” item lets you assume the position and view angle of any Maya object. Often this is used to see the scene from the point of view of a Maya camera, however you are still able to see 360 degrees in stereo 3D. (To get a 2D view of what a Maya camera sees, please use the CamView feature of MARUI).
To use Look-Through-Selected, simply select any Maya object and then activate the menu item.
While you are in the “Look Through” mode, you can scale your view of the scene by holding the grip buttons on your controllers and moving them closer together or farther apart.
To leave the “Look-Through” mode again, select the item of the menu again.

Hide Objects

The “Hide/Show Objects” item brings up the “Hide/Show Objects” sub-menu.
In the sub-menu, the following items are available:
  
– Hide/Show selected object
– Hide/Show all unselected objects
– Un-hide (show) last hidden object
– Un-hide (show) all objects in the scene

Smoothness

The “Smooth Display” item allows access to Maya’s “Smooth Polygon Display” features (usually accessed in Maya with the hotkeys “1”, “2”, and “3”).
The sub-menu, the following items are available:
 
– Smoothness Off (disable smooth display)
– Smooth display with wire-frame
– Smooth display only (no wire-frame)
– Increase smoothing
– Decrease smoothing